Beijing 7invensun Technology Co., Ltd.

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120Hz 7invensun Eye Tracking Droolon F1 for HTC VIVE Cosmos

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Beijing 7invensun Technology Co., Ltd.
City:beijing
Province/State:beijing
Country/Region:china
Contact Person:MrGeng
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120Hz 7invensun Eye Tracking Droolon F1 for HTC VIVE Cosmos

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Brand Name :7invensun
Certification :CE / ROHS
Place of Origin :China
MOQ :Negotiable
Price :Negotiable
Supply Ability :Quality and quantity guaranteed
Packaging Details :500*400*200 mm
Product Named :VR Eye-Tracking Add-on for HTC VIVE Cosmos
Model :Droolon F1 for HTC VIVE Cosmos
VR Adapted :HTC VIVE Cosmos
Accuracy :< 0.5 °
Sampling Rateht :120Hz
Delay :<5ms
Power Consumption :<1.4W
Input Voltage :5V
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Eye tracker 120Hz accessories HTC VIVE Cosmos

VR Eye-Tracking Add-on for HTC VIVE Cosmos

Droolon F1 provides plug-and-play eye tracking accessories for VR headset such as HTC Vive Cosmos . This series of products support HTC's official eye tracking SDK SRanipal, which can be more compatible with developer apps.

Eye-tracking systems measure eye position, eye movement, and pupil size to detect zones in which the user has a particular interest at a specific time. There are a number of methods for measuring eye movement. The most popular are optical methods, in which light, typically infrared, is reflected from the eye and sensed by a camera or some other specially designed optical sensor. The data is then analyzed to extract eye rotation from changes in the reflections. Optical methods are widely used for gaze tracking and are favored for being noninvasive and inexpensive.

Hardware Parameters

Accuracy <0.5° Sampling Rate 120Hz/240Hz*
Delay <5ms Power Consumption <1.4W
Input Voltage 5V IR Wavelength 850nm
Weight (Lens not include) 50g Authentication FCC,CE,RoHS,IEC 62471

120Hz 7invensun Eye Tracking Droolon F1 for HTC VIVE Cosmos

Application

Gaze interaction, as a new form of auxiliary interaction, helps users to interact with elements in VR scene through their eyes, to achieve the interactive content of selection, aiming, attention feedback, etc., and then establishes a multimodal interaction system of eye tracking, handle, gesture and voice in VR scene.

Based on the physiological characteristics of the human eye, the user's fovea vision is rendered in high-definition, and the peripheral vision is rendered in low resolution, which increases the frame rate, reduces GPU pressure, reduces vertigo, and significantly improves users Immersive control experience.

About us

7invensun provides services for many VR, AR, Smartphone and Computer manufacturers, and cooperates with many research institutes and colleges.

Connect the world with your eyes!

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